Insight ReportRetail Reimagined: Using Gamification To Attract Shoppers Coresight Research July 21, 2020 Reasons to ReadIn our Retail Reimagined series, we offer a thematic outlook to the post-crisis world, identifying and discussing key retail trends that are likely to prevail and exploring how retail may be reimagined in response to shifts in demand and supply. The coronavirus pandemic has significantly impacted the ways in which consumers engage in retail, and marketing through gamification has gained traction as retailers look to provide entertaining content to stay connected with shoppers. In this report, we explore the following key topics: The rise of gamification in retail and its four use cases—including in-app and in-store features, as well as partnerships with e-commerce platforms and game providers Examples of gamification amid the Covid-19 crisis—with highlights from Burberry, Drest, Kraft Heinz and Pinduoduo Our expectations for gamification in the future—and its implications for brands, retailers and technology vendors Click here to read Coresight Research’s ongoing coverage of the coronavirus pandemic. Already a subscriber? Log in You are currently viewing a preview of this report. Please select an access option to view the full report. Hide Options - Show Options + Get unlimited access to all our research with one of our subscription plans. View Subscription Plans or Contact us to purchase this report. Contact us ✕ This document was generated for Other research you may be interested in: Holiday 2025: Government Shutdown-Related Reduction in SNAP, Other Payments and Salaries Could Meaningfully Impact US Holiday SpendingWeekly US Store Openings and Closures Tracker 2025, Week 35: Netflix Heads to the Mall as Claire’s Shutters Nearly 300 StoresInnovator Profile: Selectika—Enhancing Online Product Discovery Through Intelligent Metadata EnrichmentAnalyst Corner: Three Key Predictions for India Retail in 2025, with Sujeet Naik